2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…
Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…
The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…
Making games is a wonderful thing. In this video, I discuss some fundamentals all game makers should keep in mind through their career. SO YOU WANT TO MAKE A GAME……
I HAVE ALWAYS BEEN A LOVER OF MECHANICS. For as long as I can remember, I have felt the pull of new and exciting ways to take actions, of intricate…
Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…
Today I continue my examination of basic game elements with uncertainty. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, Game Elements: Actions, and Game Elements: Resources…
It had been at least a solid week without much progress in one of my designs. I’ll spare you many of the details, but I had a mechanic whereby playing…
If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework…