THE THEMES, THEY ARE A’ CHANGING
Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…
Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…
Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions to make, can optimize their…
It’s okay to create a game that’s just for you or your friends. But when thinking about sharing it with a wider audience (whether that’s approaching publishers or launching it…
I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during my design of Ars Victor: Tour…
Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with when I’m up to my…
The combined knowledge of the League of Gamemakers is a force to be reckoned with. Some of our most popular pieces are on game mechanics. The nuts and bolts. Getting the gears…
Sometimes a movie has such a direct link to a board game mechanic or a unique theme, the idea jumps out at me immediately after watching it. Here’s 10 movies…
ARE YOU READY TO START BUILDING? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In this installment, we’ll cover the Build step.…
So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer – act like the person you…
This is the second article I’ve written that talks about some cool mechanics I discovered while designing Ars Victor. You can read the first one at: Building Tension: The Ars…