10 U.S. DESIGNERS YOU SHOULD CHECK OUT! (PART 2)
So much goodness happening in gaming right now, that I wanted to draw attention to 10 more U.S. Game Designers that are always on my radar (actually, it’s 11 designers!.…
So much goodness happening in gaming right now, that I wanted to draw attention to 10 more U.S. Game Designers that are always on my radar (actually, it’s 11 designers!.…
So much goodness happening in gaming right now, that I wanted to draw attention to 10 U.S. Game Designers that are always on my radar. Check ’em out! 10 U.S.…
Sebas Koziner is a Graphic Designer from Argentina who started in Video Games and transitioned into Board Games. He talks about building his experience in graphic design, building his business,…
Luke Laurie started small with his first game Stones of Fate launched on Kickstarter by indie publisher Wombat Games. He then leveraged that experience and networking to get his next…
Ben Shulman is a full time, board game graphic designer who worked in the industry with Gamelyn Games, Pencil First Games, and a variety of other publishers. We talk about…
Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken into the game industry in…
Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…
Keith Matejka is designer and publisher (Thunderworks Games) of the critically acclaimed Roll Player and in the middle of a very successful expansion / reprint Kickstarter campaign for Roll Player: Monsters…
A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers Need to STOP doing” Overall, I…
Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next protospiel. MAXIMIZING A PROTOSPIEL