FINDING BALANCE BEFORE PLAYTESTING
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at GenCon this year. For those…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…
When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…
Luke Laurie, member of the League of Gamemakers, was interviewed by Dan and Brian over at the Doxcast. This insightful interview goes behind the scenes into story behind The Manhattan Project: Energy…
“I DESIGNED A GAME LAST WEEK…” Ever hear an amateur designer say something like that? It seems like I’ve heard it a lot lately. Ever hear a professional designer say…
So, you’ve thought of an idea for a board game and now you want to see it on your local game store’s shelf. It should just be a matter of…