Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS
Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…
Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found his love in development. We…
Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about the League, going from Kickstarter…
Keith Matejka is designer and publisher (Thunderworks Games) of the critically acclaimed Roll Player and in the middle of a very successful expansion / reprint Kickstarter campaign for Roll Player: Monsters…
A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers Need to STOP doing” Overall, I…
To design a game, run a Kickstarter, fulfill, and publish a game takes a ton of skills. For your first Kickstarter, you are probably doing most of them on your…
Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?” His…
If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one how-to-play video. I take you…
Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next protospiel. MAXIMIZING A PROTOSPIEL