GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK
Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed by the success of his…
Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed by the success of his…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…
The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…
I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…
What do you do as a Kickstarter creator when the public (your potential backer population) is telling you they want one thing, and every other creator you talk to (who…
This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of how a Lanterns rulebook was used and interpreted at the…
Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…
I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…
“This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work for me. It’s taking about…