FINDING HARMONY BY CHANGING A THEME
This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game about flowers to become the beautiful game…
This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game about flowers to become the beautiful game…
Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. “Flavor is thematic detail in a game that has no impact on how…