WHAT’S IN YOUR PROTOTYPING COLLECTION?
Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or sticking and resticking labels to…
Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or sticking and resticking labels to…
As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the numbers we’re trying to balance…
In Part 1 of this series, I discussed the origins of analysis paralysis and five principles to keep in mind while designing. In this installment, I give you ten methods to reduce…
At first I was afraid, I was petrified. I stared down at my meeples and I almost cried. So I re-read all my cards, Thought of decisions I could choose,…
I grew up an artist in a family of artist. I was the youngest; which means I had three other artist teaching me what they’ve learned. Imagine how surprised I…
I recently did some quick Python scripting to help with a design I’m working on. It’s a board game, not a computer game — but I was able to write some short…
I procrastinate. A lot. Point of fact: I am writing this article three days after its due date. It’s not that I haven’t known what my topic would be. It’s…
Rethinking Winning in Games Why I Design It’s a glorious thing to design games. I’m not talking about publishing, making money, or even finishing games. I’m talking about the pure…
MY DAD HAS BEEN DESIGNING BOARD GAMES SINCE BEFORE I WAS BORN. I have early memories of road rally games and bull fighting games. I remember an ongoing quest of…