MAKING VOLATILITY WORK FOR YOUR GAME
In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill of a jackpot but may…
In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill of a jackpot but may…
You don’t actually need a board to make a gameboard. You can make a fully usable prototype board that will be good for dozens of playtests using only cardstock and…
Game designer and League of Gamemakers member Luke Laurie was interviewed at Celesticon 2014. Topics covered include Celestispiel, the work of the League of Gamemakers, and other aspects of the…
In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of personifying how gamers will play your…
In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going to start delving deeply into the…
WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS PROJECTS: My July was dominated by the behemoth known as GenCon. It was my…
Have you ever played a game but thought, “This would be so cool with X, Y, and Z mechanics” or “OMG THIS GAME NEEDS MERMAIDS”? Welcome to my world! When…
“I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…
Are you a game designer looking for more opportunities to test your games? Do you want to get meaningful feedback to make improvements to your games? Do you want to…
Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…