DESIGNING OVER DISTANCE: MAKING TEAMWORK AWESOME
Eduardo Baraf is a passionate game developer, founder of Pencil First Games and ally of the League. We noticed that Ed was in the Tabletop Deathmatch competition and one of the things that stood…
Eduardo Baraf is a passionate game developer, founder of Pencil First Games and ally of the League. We noticed that Ed was in the Tabletop Deathmatch competition and one of the things that stood…
See what the members of the league say regarding design and publishing of these titles and share your own thoughts below in the comments! CHRISTINA: Before we found other gamers,…
One of the many benefits of being in the League of Gamemakers is talking with other designers. I asked designer, Bruno Cathala, if he’d like to answer a few questions…
Guest Post by Pat Marino Pat Marino is an independent game designer at Guilderland Games on a quest to be published. His current projects include Goblin Toboggan and Fabregé Chickens, the latter of…
Guest Post by Marco Valtriani Marco Valtriani is an Italian game designer and lead developer for Red Glove publishing. He also runs an Italian version of the Board Game Designer’s Forum: Board Game…
WHAT’S THE DIFFERENCE BETWEEN ROLLING A DIE AND DRAWING A CARD? MAYBE MORE THAN YOU REALIZE. In my day job, I design casino games, so I spend a lot of…
“This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work for me. It’s taking about…
Okay, first off, this article does not have the next big idea in gaming in it. I mean, it might be here, but only by accident. So don’t go looking…
The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…
If you want to get your game design out of your basement and into the real world, you will at some point need to speak to someone. Imagine these situations:…