COMPONENT FIRST: A DESIGN CHALLENGE PART 3
Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…
Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…
Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…
One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…
When I design a game, I usually assume 4 players. Most 4 player games will work with 3 or 5 easily enough, and many will work with 2 players without…
Part 1 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — Debate has been lively here at the League…
When do you know it’s time to shelve a game you’ve been developing? See what the members of the league say and share your own thoughts below in the comments!…
Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website, read her thoughts on other people’s games…
(This is the first post on the League by designer Seth Jaffee. For those who are new to “sedjtroll,” Seth is a self-described “Structural Engineer, Board Game Designer, Ultimate Frisbee…
HAPPY NEW YEAR FROM THE LEAGUE OF GAMEMAKERS!!! 2014 was a huge year for tabletop games, and huge year for the League of Gamemakers: We posted 150 articles on this site! …but…
Hi all, We’re in the thick of the holiday season now. Ugly sweater parties, fruitcakes, being devoured by Cthulhu. Oh wait, that last one might be a year-round thing. Speaking…