THE PRICE IS RIGHT! VOLUME 2
As we get prepared to launch Campaign Trail on Kickstarter tomorrow, I want to make sure that we offer the game at a fair price to everyone. So I decided to revisit The…
As we get prepared to launch Campaign Trail on Kickstarter tomorrow, I want to make sure that we offer the game at a fair price to everyone. So I decided to revisit The…
A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…
We asked some Leaguers what takeaway that they had in 2015 related to design or publishing, prototyping or playing games. Name one tip for gamemakers… Jasmine: If you get…
One of the most important parts of your Kickstarter preparation is sending your prototype out for review. A review is one of the best ways for potential backers to know…
Have you ever played a game but thought, “This would be so cool with X, Y, and Z mechanics” or “OMG THIS GAME NEEDS MERMAIDS”? Welcome to my world! When…
Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…
We’ve finally reached the end of our journey, or is it just the beginning? Either way, Stones of Fate hit a major milestone this week – it’s now available at…
I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…
This past weekend, over 300 people converged on sunny San Diego for an entire weekend of gaming. This was Mensa Mind Games, an annual competition where members of the American Mensa organization…
One of the first things to do when setting up a Kickstarter is to figure out how much it will cost you to actually fulfill said Kickstarter, or at the…