Q&A: RANDY HOYT – A DEVELOPER’S JOURNEY
Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found his love in development. We…
Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found his love in development. We…
Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about the League, going from Kickstarter…
To design a game, run a Kickstarter, fulfill, and publish a game takes a ton of skills. For your first Kickstarter, you are probably doing most of them on your…
Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?” His…
If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one how-to-play video. I take you…
Introduction by Luke Laurie Our regular readers may remember a feature in which guest author Bryan Merlonghi described his experience entering the tabletop game industry through playtesting events and his…
Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was much too high; the game was too big…
Want to make great games? Play great games! This is a short reminder why it is so important. PLAY GAMES!
Creator crash or creator burnout happens to a lot of people. After an intense, 30 day Kickstarter campaign it can be hard to find your motivation, get things done, and…
There are lots of options for fulfilling your Kickstarter, but many creators decide, or simply assume, that they will be fulfilling from home. There are a LOT of logistics involved.…