KICKSTARTER HOMEWORK – LESSON 1: QUOTES AND SETTING PRICES
One of the first things to do when setting up a Kickstarter is to figure out how much it will cost you to actually fulfill said Kickstarter, or at the…
One of the first things to do when setting up a Kickstarter is to figure out how much it will cost you to actually fulfill said Kickstarter, or at the…
Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…
> Your company is in “stealth mode” only if people would > otherwise care to know what you’re working on. Otherwise, > you’re in “obscurity mode.” ALEX TAUSSIG on twitter Randy…
HAPPY NEW YEAR FROM THE LEAGUE OF GAMEMAKERS!!! 2014 was a huge year for tabletop games, and huge year for the League of Gamemakers: We posted 150 articles on this site! …but…
What should Kickstarter creators do to get ready to launch a campaign? Recently, I was participating in a Kickstarter seminar at a con with Teale Fristoe of Nothing Sacred Games. He…
Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question…
Running a Kickstarter campaign can be a constant battle against negativity. When Asking for Trobils finally reached funding, I was elated, but that feeling didn’t last very long. It wasn’t more than…
If you’re lucky enough to have had Kickstarter projects that fund in the first day or two, then you’ve never had to contend with the following problem: How do we, as…
This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game about flowers to become the beautiful game…
I’ve just completed a 35 day successful Kickstarter and my first pearl of wisdom to share; don’t run a 35 day Kickstarter. It’s a great deal more work than you would…