INDIE LESSONS: BLUE FANG GAMES
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found his love in development. We…
A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers Need to STOP doing” Overall, I…
If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one how-to-play video. I take you…
Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next protospiel. MAXIMIZING A PROTOSPIEL
It’s one thing to go to a Con to game; it’s a whole other thing to work a con for a KS or as a publisher. I provide some insight…
Most Leaguers have been to game cons, but few have been to the GAMA Trade Show. I know I hadn’t been. Here are some quick thoughts from the show and…
Seth Johnson stops by and we talk about Mechanical Cousins. Different games based around very similar mechanics producing different dynamics and aesthetics. MECHANICAL COUSINS
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
Creator crash or creator burnout happens to a lot of people. After an intense, 30 day Kickstarter campaign it can be hard to find your motivation, get things done, and…