FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…
Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…
Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, and Acquisition. These days, “elimination” is almost a…
There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen,…
IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…
What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…
Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins me to discuss what Designers…
A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…
Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see them here: Goals, Scoring, Actions, Resources, Uncertainty, and Space and Time.…
When I first started in this hobby 12 years, I was amazed at games liked Mexica, a true masterpiece of spatial gaming. Players place water tiles to define the boundaries of…
When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…