THE THEMES, THEY ARE A’ CHANGING
Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…
Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…
What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…
Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with when I’m up to my…
The combined knowledge of the League of Gamemakers is a force to be reckoned with. Some of our most popular pieces are on game mechanics. The nuts and bolts. Getting the gears…
Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like there’s this linear scale with…
Does your latest design resemble flavorless tofu cubes, ready to mix with a flavor? Are the mechanics straight from a can, with a generic label? This will hopefully prove a…
Teale Fristoe is the founder and head designer of Nothing Sacred Games. His games include Corporate America and Shadow Throne, which is currently on Kickstarter. Today I want to talk about how Shadow Throne is the product of…
When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately…
A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the term “verisimilitude” quite a bit lately,…
DO YOU WANT TO DESIGN A WORKER PLACEMENT GAME? Are you working on a design, but want to make it better? Would you like to get tips from successful designers?…