FINDING BALANCE BEFORE PLAYTESTING
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…
HTTPS://BIT.LY/PACIFICPROTO You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…
Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego.…
Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money should you be spending? And…
Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the mechanics are pretty straightforward; you…
Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…
To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence you to a vigorous run…
Game designer and League of Gamemakers member Luke Laurie was interviewed at Celesticon 2014. Topics covered include Celestispiel, the work of the League of Gamemakers, and other aspects of the…