RISE OF TRIBES: THE PATH TO A BETTER GAME
A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…
A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…
Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money should you be spending? And…
Guest post by Pete Butler-Davis. From Jasmine: As game designers, my husband Pete and I have been in a position to receive a LOT of feedback – some good, and some very,…
Many people think of graphic design as making things look pretty, but it is far more than that, and is an important aspect of anything that someone has to look…
Are you a game designer looking for more opportunities to test your games? Do you want to get meaningful feedback to make improvements to your games? Do you want to…
This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares his tips on PnPs – let’s all get make some prototypes and share them…
Orccon is a regional convention held in Los Angeles on President’s Day weekend. Several league members were in attendance and we share their experiences here. Norv: I attended Orccon on Saturday…