Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS
Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…
Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…
When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…
In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said, “I’ll publish it.” Well, shoot.…
Cubes get a bad rap in the boardgame community. They are often seen as unthematic, boring, and unoriginal. “Cube-pusher” is a derogatory term used to describe resource-heavy games that might…
You don’t actually need a board to make a gameboard. You can make a fully usable prototype board that will be good for dozens of playtests using only cardstock and…
Tabletopia is a slick looking, inside-your-browser, online experience where board games go digital. It’s being supported by some big names in the industry due to a win-win relationship for publishers and…
ONE DESIGNER’S TAKE This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue Orange CONFLICTING ADVICE I think I have 5…
David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter – he’s active in social…
Hello everyone! Nicholas Timinskas here, game designer for Jubilee Games, and guest contributor to the League. In doing demos of my new game, Worlds War One, I’ve received consistently favorable feedback…