CUTTHROAT KINGDOMS GOES TO GEN CON
Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed sessions of his game, Cutthroat Kingdoms. At the…
Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed sessions of his game, Cutthroat Kingdoms. At the…
THIS POST IS A RESOURCE FOR DESIGNERS AND GAMEMAKERS LOOKING FOR EVENTS TO: PLAYTEST GAMES IMPROVE DESIGN SKILLS MAKE CONNECTIONS IN THE INDUSTRY GET FACE TIME WITH PROSPECTIVE PUBLISHERS…
A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics: WHAT IS A SELL SHEET? WHEN DO…
Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won The Game Crafter co-op challenge earlier in January…
So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer – act like the person you…