PAST, PRESENT AND FUTURE BLOG
Last week I managed my past selves both in a fun time travel worker placement prototype by Aaron Vanderbeek and also in a recently published Scott Almes design from Eagle…
Last week I managed my past selves both in a fun time travel worker placement prototype by Aaron Vanderbeek and also in a recently published Scott Almes design from Eagle…
Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a game design to a publisher,…
I recently attended one of the biggest tabletop gaming conventions in the world, the International Spieltage in Essen, Germany. I’m used to the tabletop circuit by now, attending between 8-12 shows…
Game designer and League of Gamemakers member Luke Laurie was interviewed at Celesticon 2014. Topics covered include Celestispiel, the work of the League of Gamemakers, and other aspects of the…
My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…
The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…
“I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…
What do you do as a Kickstarter creator when the public (your potential backer population) is telling you they want one thing, and every other creator you talk to (who…
Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed sessions of his game, Cutthroat Kingdoms. At the…
Tackling a kickstarter game can be a completely overwhelming experience. It’s a ton of work, and it involves many different steps to do it right. Have you ever wondered how…