HOW TO WORK IN THE GAMING INDUSTRY
Hi, I’m JR Honeycutt, and I’m the Community Manager at Level 99 Games. Like many of us who work in gaming, I started as a fan of games, and gradually found…
Hi, I’m JR Honeycutt, and I’m the Community Manager at Level 99 Games. Like many of us who work in gaming, I started as a fan of games, and gradually found…
The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more. The crew blogs passionately about all aspects…
Luke Laurie recently sat down (digitally) to interview the prolific founder of Tasty Minstrel Games, Michael Mindes. The outcome: a wealth of gamemaking knowledge and wisdom from a publisher who…
Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…
HAPPY NEW YEAR FROM THE LEAGUE OF GAMEMAKERS!!! 2014 was a huge year for tabletop games, and huge year for the League of Gamemakers: We posted 150 articles on this site! …but…
Guest post by Scott Caputo, who previously wrote the piece Stepping into the Big Leagues at Essen I have had the good fortune of getting published in two hobbies of mine:…
Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question…
Guest Post by Scott Caputo, designer of the boardgames Kachina and Völuspá, and author of a book of poetry: “Holy Trinity of Chiles“ Introduction by Luke Laurie: I met Scott Caputo at the Celesticon game convention…
It’s okay to create a game that’s just for you or your friends. But when thinking about sharing it with a wider audience (whether that’s approaching publishers or launching it…
Game conventions can serve many useful functions for gamemakers, but they infrequently offer dedicated space to one of the very foundations of the gaming industry: the playtesting of game prototypes.…