FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…
Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…
This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of how a Lanterns rulebook was used and interpreted at the…
The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…
ARE YOU READY TO START BUILDING? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In this installment, we’ll cover the Build step.…