STRĀT’Ə-JĒ
I have decided to mine my game design blog for interesting posts, update them, and publish them here. What follows is one of those posts, originally written September 05, 2008, edited and…
I have decided to mine my game design blog for interesting posts, update them, and publish them here. What follows is one of those posts, originally written September 05, 2008, edited and…
I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during my design of Ars Victor: Tour…
Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…