RAYGUNS AND ROCKETSHIPS
Introduction by Luke Laurie Our regular readers may remember a feature in which guest author Bryan Merlonghi described his experience entering the tabletop game industry through playtesting events and his…
Introduction by Luke Laurie Our regular readers may remember a feature in which guest author Bryan Merlonghi described his experience entering the tabletop game industry through playtesting events and his…
Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…
The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…
What an amazing playtesting event! Holy smokes! There’s so much to say, but I’ll keep it short and let pictures (and videos) do most of the talking. Five Members of…
“This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work for me. It’s taking about…
THIS POST IS A RESOURCE FOR DESIGNERS AND GAMEMAKERS LOOKING FOR EVENTS TO: PLAYTEST GAMES IMPROVE DESIGN SKILLS MAKE CONNECTIONS IN THE INDUSTRY GET FACE TIME WITH PROSPECTIVE PUBLISHERS…
Jessica Berlin is not only a stay-at-home mom to a three-year old son and newborn baby (congrats!), she’s also the Chief Operating Officer of Galvanized Studios, a San Diego-based game…
So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer – act like the person you…