ADDING OPPORTUNITY COSTS: ARMY BUILDING IN ARS VICTOR
This is the second article I’ve written that talks about some cool mechanics I discovered while designing Ars Victor. You can read the first one at: Building Tension: The Ars…
This is the second article I’ve written that talks about some cool mechanics I discovered while designing Ars Victor. You can read the first one at: Building Tension: The Ars…
Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…